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	<title>Froogloid &#187; Android News</title>
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	<description>Mobile Application Development</description>
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		<title>T-Mobile HTC MyTouch Review</title>
		<link>http://www.froogloid.com/android-news/t-mobile-htc-mytouch-review</link>
		<comments>http://www.froogloid.com/android-news/t-mobile-htc-mytouch-review#comments</comments>
		<pubDate>Wed, 24 Jun 2009 16:12:12 +0000</pubDate>
		<dc:creator>Chris Fagan</dc:creator>
				<category><![CDATA[Android News]]></category>
		<category><![CDATA[a2b GPS for android]]></category>
		<category><![CDATA[best android applications]]></category>
		<category><![CDATA[HTC MyTouch]]></category>
		<category><![CDATA[HTC MyTouch 3G]]></category>
		<category><![CDATA[HTC MyTouch pics]]></category>
		<category><![CDATA[HTC MyTouch Review]]></category>
		<category><![CDATA[July 8th MyTouch Release]]></category>
		<category><![CDATA[key ring for android]]></category>
		<category><![CDATA[mytouch]]></category>
		<category><![CDATA[MyTouch applications]]></category>
		<category><![CDATA[MyTouch mobile apps]]></category>
		<category><![CDATA[MyTouch Pictures]]></category>
		<category><![CDATA[MyTouch v. the iPhone]]></category>
		<category><![CDATA[MyTouch verse the palm pre]]></category>
		<category><![CDATA[MyTough]]></category>
		<category><![CDATA[T-Mobile MyTouch]]></category>
		<category><![CDATA[when will the T-Mobile MyTouch be released]]></category>

		<guid isPermaLink="false">http://www.froogloid.com/?p=720</guid>
		<description><![CDATA[Finally, the second android phone for the U.S.!  T-Mobile has announced that the HTC MyTouch will be available for sale July 8th for existing T-Mobile customers and early August new T-Mobile customers.  The price will be $199 with a 2 year contract.  Thanks to Uncle Google, I was given this phone phone about 3 weeks [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.froogloid.com/wp-content/uploads/mytouch.jpg"><img class="alignleft size-thumbnail wp-image-730" title="mytouch" src="http://www.froogloid.com/wp-content/uploads/mytouch-150x150.jpg" alt="mytouch" width="150" height="150" /></a>Finally, the second android phone for the U.S.!  T-Mobile has announced that the HTC MyTouch will be available for sale July 8th for existing T-Mobile customers and early August new T-Mobile customers.  The price will be $199 with a 2 year contract.  Thanks to Uncle Google, I was given this phone phone about 3 weeks ago when I <span id="more-720"></span>attended the google android developer conference.  Since I&#8217;ve been using this phone for a few weeks I figured I&#8217;d share my first hand experience.   </p>
<p>+  I love the size! Finally I don&#8217;t have to haul around my giant G1 anymore!  It&#8217;s just a tad bigger than my Blackberry pearl.   <br />
<a href="http://picasaweb.google.com/lh/photo/8CfNxXJYwM7jKxUSDrt_nw?feat=embedwebsite"><img src="http://lh6.ggpht.com/_477U0D9RPP8/SkJGOdee6II/AAAAAAAAAf8/hWcx-toLPyc/s288/IMG_4285.JPG" alt="" /></a> <a href="http://picasaweb.google.com/lh/photo/dBDK9wH4nBNgDSbBP9v_eg?feat=embedwebsite"><img src="http://lh4.ggpht.com/_477U0D9RPP8/SkJGPgrD88I/AAAAAAAAAgI/GKRzVRIi43M/s288/IMG_4287.JPG" alt="" /></a></p>
<p>+ The camera takes great pics (in terms of camera phones&#8230;)!  Here&#8217;s a couple pics I&#8217;ve taken.<br />
<a href="http://picasaweb.google.com/lh/photo/rrAOV4EkhGTWOVcAiBhTQg?feat=embedwebsite"><img src="http://lh4.ggpht.com/_477U0D9RPP8/SkJIB2COSmI/AAAAAAAAAg4/G9GRqdezbmY/s144/2009-06-12%2020.37.09.jpg" alt="" /></a> <a href="http://picasaweb.google.com/lh/photo/4J_m_5Lc8-a3o3YyzoXASg?feat=embedwebsite"><img src="http://lh4.ggpht.com/_477U0D9RPP8/SkJIUo73ySI/AAAAAAAAAhA/WoORb8HQcnE/s144/2009-06-01%2013.06.55.jpg" alt="" /></a> <a href="http://picasaweb.google.com/lh/photo/kttqVRueClI8lfyJN3S2Nw?feat=embedwebsite"><img src="http://lh6.ggpht.com/_477U0D9RPP8/SkJIUG5X34I/AAAAAAAAAg8/F6bkIOY_aRk/s144/2009-06-12%2022.28.07.jpg" alt="" /></a></p>
<p>+  Not having a physical keyboard takes getting used too&#8230; but I&#8217;m finally figuring it out.  I will say this though, I&#8217;m a heck of a lot faster typing with my G1 than I am with the MyTouch.   I think the Samsung Bigfoot is going to be a big hit with it&#8217;s physical keyboard and relatively small design.  I think Motorola has a few full keyboard phones that will be big hits as well.<br />
<a href="http://picasaweb.google.com/lh/photo/XfBx1C7qiRHol2i5oaVBKQ?feat=embedwebsite"><img src="http://lh3.ggpht.com/_477U0D9RPP8/SkJL1IK0Y6I/AAAAAAAAAhg/vwZXxirmMtc/s288/onscreen_keyboard.png.jpg" alt="" /></a></p>
<p>+  Cons ~ still no 3.5 mm jack. Uhg.  I have a 4gb SD card installed with lots of great tunes on it but if I want to hook it up to aux input in my truck I have to used the mini USB adaptor. </p>
<p>In conclusion, if you want an android phone but are looking for something smaller than the G1, I highly recommend the HTC MyTouch 3G.  Great phone at a great price with all the outstanding android features (GPS, internet, accelerometer, frequent firmware updates, phennominal apps {a2b, Key Ring just to name a couple :) } ) If you have any questions, post em up!  Also, if you have the MyTouch, what are your thoughts?</p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Localizing an Android App</title>
		<link>http://www.froogloid.com/android-news/localizing-an-android-app</link>
		<comments>http://www.froogloid.com/android-news/localizing-an-android-app#comments</comments>
		<pubDate>Tue, 05 May 2009 15:02:28 +0000</pubDate>
		<dc:creator>Chris Fagan</dc:creator>
				<category><![CDATA[Android News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[android design]]></category>
		<category><![CDATA[android development blog]]></category>
		<category><![CDATA[dan morril]]></category>
		<category><![CDATA[google android]]></category>
		<category><![CDATA[localizing]]></category>

		<guid isPermaLink="false">http://www.froogloid.com/?p=556</guid>
		<description><![CDATA[Hi everyone, I ran across and interesting post over @ the android developer group created by Dan Morril.  He discusses the ins and outs of localizing your android app for other markets.  I thought I&#8217;d repost it here.  Here&#8217;s a link to the original post:  https://groups.google.com/group/android-developers/web/localizing-android-apps-draft   Enjoy!



Localizing Android Apps [DRAFT]   
 







 

 









 
Android will run on many [...]]]></description>
			<content:encoded><![CDATA[<p>Hi everyone, I ran across and interesting post over @ the android developer group created by Dan Morril.  He discusses the ins and outs of localizing your android app for other markets.  I thought I&#8217;d repost it here.  <span id="more-556"></span>Here&#8217;s a link to the original post:  <a href="https://groups.google.com/group/android-developers/web/localizing-android-apps-draft">https://groups.google.com/group/android-developers/web/localizing-android-apps-draft</a>   Enjoy!</p>
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<td><span class="secttl">Localizing Android Apps [DRAFT]   </span></td>
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<p>Android will run on many different devices in many different regions, and used by speakers of many different languages. To reach the most users in the most effective way, developers will want to localize their applications to the native languages spoken by the users they wish to reach.  This document explains how to localize an Android application.</p>
<h2>What You Should Know Already</h2>
<p>This is not an introduction to how to build Android applications; for that information, you can begin here: http://code.google.com/android/intro/index.html  This document assumes that you are generally familiar with Android resource loading, declarative UI building via Android&#8217;s XML system, and general Android development considerations such as Activity lifecycle.</p>
<h2>Introduction to the L10nDemo App</h2>
<p>To illustrate the concepts discussed in this document, we&#8217;ve created the L10nDemo application.  This application is very simple, and specifically constructed to illustrate the key moving parts of Android&#8217;s localization framework.</p>
<p>The application consists of a simple UI that displays 3 TextViews, and a button with a background image.  The 3 TextViews display text that is localized appropriately for the system&#8217;s current locale, and the button shows an image of the national flag for the system&#8217;s current locale. When clicked, the button displays a Dialog containing additional text.  The UI is implemented with two variants: one used for portrait orientations, and one for landscape. The contents of each variant are the same, but are visually arranged in a slightly different way.</p>
<p>Here is a screenshot of the L10nDemo application, running in English in the 1.0_r2 SDK emulator.</p>
<p>To download the source code, you can <a rel="nofollow" href="https://android-developers.googlegroups.com/web/L10nDemo.zip?gda=VkhgDT4AAABbwPBSOzVTOhnH8QAAJRGkc_eKk8aavG57jinPV4YF8hrrnv28OuiyeMcIjswJCkvjsKXVs-X7bdXZc5buSfmx&amp;gsc=gg7xFCEAAAB2IECM3xdqRKAbz0TqF_32sQtvHZRPiJNW1GKaHu4ct0zfKN-m9S9niuHrq-IEXAE">click here.</a></p>
<h2>Android Localization: Theory of Operation</h2>
<p>Before we dive in to the details of of the L10nDemo, let&#8217;s begin with an overview of how Android implements localization.</p>
<p>Android provides a framework that allows developers to separate their UI from their application logic. Generally, Android breaks down an application&#8217;s UI into 3 general concepts:</p>
<ol>
<li>The layout of a UI &#8212; which buttons go where, where labels and data go, and so on. Android allows developers to specify these UIs declaratively via XML files.</li>
<li>Assets used to implement or &#8220;fill in&#8221; a UI, such as sounds and images.</li>
<li>Application code (written in Java) that drives the various behaviors of the UI and mutates the screen contents in response to user input.</li>
</ol>
<p>Developers are not required to make use of these resources; for instance, developers could simply put all their images into the &#8216;raw/&#8217; directory in a project, and build up user interfaces programmatically directly from Java source code.  However, this design approach is generally considered to be poorly &#8220;internationalized&#8221; (meaning that it is difficult to localize to multiple languages.)  The framework used by Android is specifically designed to be easy to localize, and so we strongly encourage developers to make use of this framework.</p>
<p>As you know, Android loads resources such as declarative layout XML files and media assets from the project&#8217;s &#8216;res/&#8217; directory. However, there&#8217;s a bit more to it than just that: Android can actually selectively load resources from different directories, based on the current device configuration and locale.  For instance, your application code might wish to refer to a string value named &#8216;R.string.title&#8217;. Android will choose the correct value for that string at runtime by loading the appropriate strings.xml file from a matching &#8216;res/values&#8217; directory.  For instance, if the current locale is &#8216;en-US&#8217;, then Android will look for a value for R.string.title by looking in the following files, in this order: &#8216;res/values-en-rUS/strings.xml&#8217;, &#8216;res/values-en/strings.xml&#8217;, &#8216;res/values/strings.xml&#8217;.  Android chooses the first value it finds &#8212; that is, the value most specific to the current locale, eventually falling back on the default.  (Note that you use whatever language you like for the default file in &#8216;res/values/strings.xml&#8217;; many developers choose English, but it doesn&#8217;t need to be.)</p>
<p>Besides locale, Android will also perform similar resource resolution for device configurations or states, such as whether the screen is currently portrait or landscape.  For instance, on a T-Mobile G1 with the screen open and keyboard exposed, Android will look for a layout file matching &#8216;R.layout.main&#8217; in this order:  &#8216;res/layout-land/main.xml&#8217;, &#8216;res/layout/main.xml&#8217;.  You can also mix-and-match these permutations.  For instance, &#8216;res/values-fr-rCA-land/strings.xml&#8217; would be used to supply values for strings whenever a French-Canadian device is in landscape mode.  This particular example is somewhat contrived since it&#8217;s unlikely you&#8217;d have special needs for that specific combination, but if you have a particularly busy UI it might be useful for providing field labels of varying lengths for different screen modes.</p>
<p>For the full details on how Android resolves resources, see:  http://code.google.com/android/devel/resources-i18n.html#AlternateResources  As you&#8217;ll see, the resource-resolution framework is fairly sophisticaed and can be used for more than just localization.  The remainder of this document, however, focuses on showing how to use this framework to localize an app.</p>
<h2>L10nDemo Resources</h2>
<p>Below is a list of all the resource directories present in the L10nDemo project, and an explanation of when they are used.</p>
<ul>
<li>Layouts:<br />
res/layout-land &#8212; used when the device is in landscape mode.<br />
res/layout &#8212; the default, used when a more specific layout mode is not matched (i.e. when device is in portrait mode)</li>
<li>Strings<br />
res/values-fr &#8212; application strings localized to French (for use in Canada and France)<br />
res/values-de &#8212; application strings localized to German (for use in Germany and Austria)<br />
res/values-en-rUS &#8212; application strings used for US English<br />
res/values &#8212; application strings used when no more specific locale is matched. In this case, the default strings are in British English.</li>
<li>Drawables (i.e. national flag images):<br />
res/drawable-de-rDE &#8212; used when the current locale is Germany<br />
res/drawable-fr-rCA &#8212; used when the current locale is French-Canadian (fr-CA)<br />
res/drawable-fr-rFR &#8212; used when the current locale is France (fr-FR)<br />
res/drawable-en-rCA &#8212; used when the current locale is English Canadian (en-CA)<br />
res/drawable-en-rAU &#8212; used when the current locale is Australia<br />
res/drawable-en-rUS &#8212; used when the current locale is the United States<br />
res/drawable &#8212; used when no other more specific locale is matched. In this case, the default content is in English, and consists of the UK flag.</li>
</ul>
<p>Finally, here is a table specifying exactly which resources are loaded for while locales:</p>
<div>
<table border="0" cellspacing="0" cellpadding="3" width="100%">
<tbody>
<tr>
<td width="16%"><strong>Language<br />
</strong></td>
<td width="16%"><strong>Country<br />
</strong></td>
<td width="16%"><strong>Locale Code (/data/locale)<br />
</strong></td>
<td width="16%"><strong>Strings<br />
</strong></td>
<td width="16%"><strong>Layouts [1]<br />
</strong></td>
<td width="16%"><strong>Drawables</strong></td>
</tr>
<tr>
<td width="16%">German</td>
<td width="16%">Germany</td>
<td width="16%">de-DE</td>
<td width="16%">res/values-de/strings.xml</td>
<td width="16%">res/layout (or res/layout-land)</td>
<td width="16%">res/drawable-de-rDE/flag.png</td>
</tr>
<tr>
<td width="16%">German</td>
<td width="16%">Austria</td>
<td width="16%">de-AT</td>
<td width="16%">res/values-de/strings.xml</td>
<td width="16%">res/layout (or res/layout-land)</td>
<td width="16%">res/drawable/flag.png [2]</td>
</tr>
<tr>
<td width="16%">French</td>
<td width="16%">France</td>
<td width="16%">fr-FR</td>
<td width="16%">res/values-fr/strings.xml</td>
<td width="16%">res/layout (or res/layout-land)</td>
<td width="16%">res/drawable-fr-rFR/flag.png</td>
</tr>
<tr>
<td width="16%">French</td>
<td width="16%">Canada</td>
<td width="16%">fr-CA</td>
<td width="16%">res/values-fr/strings.xml</td>
<td width="16%">res/layout (or res/layout-land)</td>
<td width="16%">res/drawable-fr-rCA/flag.png</td>
</tr>
<tr>
<td width="16%">English</td>
<td width="16%">Canada</td>
<td width="16%">en-CA</td>
<td width="16%">res/values/strings.xml [3]</td>
<td width="16%">res/layout (or res/layout-land)</td>
<td width="16%">res/drawable-en-rCA/flag.png</td>
</tr>
<tr>
<td width="16%">English</td>
<td width="16%">United Kingdom</td>
<td width="16%">en-GB</td>
<td width="16%">res/values/strings.xml [3]</td>
<td width="16%">res/layout (or res/layout-land)</td>
<td width="16%">res/drawable/flag.png</td>
</tr>
<tr>
<td width="16%">English</td>
<td width="16%">Australia</td>
<td width="16%">en-AU</td>
<td width="16%">res/values/strings.xml [3]</td>
<td width="16%">res/layout (or res/layout-land)</td>
<td width="16%">res/drawable-en-rAU/flag.png</td>
</tr>
<tr>
<td width="16%">English</td>
<td width="16%">United States</td>
<td width="16%">en-US</td>
<td width="16%">res/values-en-rUS/strings.xml</td>
<td width="16%">res/layout (or res/layout-land)</td>
<td width="16%">res/drawable-en-rUS/flag.png</td>
</tr>
</tbody>
</table>
</div>
<ul>
<li>[1] &#8211; Because this demo has no need to load different layouts based on language, the same layout file will be used for all languages. It will change only when the device orientation changes.  However, if your application is localized to a language with a different alphabet, such as to Japanese or Chinese, it may make sense to have a different layout entirely for those languages.  In such cases you could use something like &#8216;res/layout-jp&#8217;, &#8216;res/layout-land-jp&#8217;, and &#8216;res/layout-port-jp&#8217;.</li>
<li>[2] &#8211; Because the project does not have a flag specifically for Austria, the system will fall back on the default, which is the US flag defined in &#8216;res/drawable&#8217;. In a real-world app this would be inappropriate and considered a mistake, but is included here as an illustrative example. If you were to change &#8216;res/drawable-de-rDE&#8217; to &#8216;res/drawable-de&#8217;, then it becomes more generic (less specific) and would be used for all German-speaking locales &#8212; in this case, Austria and Germany. This would still be incorrect for Austria, but it might be better than the default of the UK flag.</li>
<li>[3] &#8211; Canada, Australia, and the United Kingdom all share strings. Since there are 3 such nations, it is reasonable to use the default/fallback strings file for this case, and use a more specific match for US-English strings (since US English has different spellings for some words.)  However, a real-world developer might consider the more explicit res/values-en/strings.xml to be &#8220;better style&#8221;.</li>
</ul>
<h2>Localization Techniques in Java Code</h2>
<p>In some cases, you cannot avoid needing to access resources from code.  The most common example is filling in a template string with values computed at runtime.  Fortunately, the Android localization framework is also used when resolving resources from code.  For example, the snippet of code below from the L10nDemo uses the standard Java MessageFormat functionality in conjunction with Android&#8217;s localization framework to transparently select the correct template string for the current locale and fill it in with values derived from code:</p>
<div style="margin-left: 40px;">String msg = getResources().getString(R.string.text_c); // contains {0}, {1}, and {2} in the XML file<br />
msg = java.text.MessageFormat.format(msg, &#8220;foo&#8221;, &#8220;bar&#8221;, myStringVariable);</div>
<p>In some cases, developers may wish to look up specific resources manually.  For example, a project being ported from a different platform that doesn&#8217;t have a localization framework might have lots of resources simply placed into a shared directory, such as &#8216;raw/&#8217;.  In such cases we recommend that developers convert over to use Android&#8217;s framework, but those who choose not to may wish to look up the current locale to select resources manually.  That can be accomplished via the standard Java API, or by using the Android Context.  For instance, the two lines below are equivalent:</p>
<div style="margin-left: 40px;">String locale = context.getResources().getConfiguration().locale.getDisplayName();<br />
String locale = java.util.Locale.getDefault().getDisplayName();</div>
<div>
<h2>Testing Localized Applications</h2>
<p>Currently it is difficult to test localized applications on devices, since all shipping production devices are themselves not localized to conserve space. This means that on actual devices, there is currently no easy way to change the system locale, and thus no easy way to test the localization of applications in anything other than the device&#8217;s native locale.  We expect that this will become easier to do in the future.</p>
<p>Fortunately, it is easy to test localized applications in the emulator; you can simply change the default system locale and restart the emulator runtime.</p>
<ol>
<li>Pick the locale you want to test and determine its language code such as &#8216;fr&#8217; for French and its country code such as &#8216;CA&#8217; for Canada.</li>
<li>Launch an emulator (such as from the command line, or via Eclipse.)</li>
<li>From a command shell on the host computer, run the following command: &#8220;adb shell&#8221;</li>
<li>At the adb shell prompt, run this command: &#8220;setprop persist.sys.language [[language code]];setprop persist.sys.country [[country code]];stop;sleep 5;start&#8221;  Replace bracketed sections with the appropriate codes from Step #1.</li>
</ol>
<p> <br />
For instance, to test in Canadian English, type: &#8220;setprop persist.sys.language en;setprop persist.sys.country CA;stop;sleep 5;start&#8221;</p>
<p>This will cause the emulator runtime to restart (which will appear similar to a reboot, but is not actually a full reboot.) Once the Home screen appears again, simply re-launch your application (such as by clicking the Run icon in Eclipse) and the application will launch with the new desired locale.  Note that the default localization for the system itself is English, so if you choose a non-English locale for which no localization is present in the emulator, the system itself will still display in English.  However even in this case, the locale will have been changed and your own application will localize properly.</p>
<p>Note: This only works with the 1.1_r1 SDK, and will not work on devices. For instructions on how to do this on 1.0_r1 and 1.0_r2 SDKs, please see version 5 of this document which can be accessed from the &#8220;Version&#8221; select menu at the end of this document. Also, this process may change in a future SDK version.</p>
<h2>Publishing Localized Applications</h2>
<p>Most developers will want to publish their applications in the Android Market, which is the main application distribution system for Android devices.  The process for publishing localized apps is very similar to the process for publishing single-country applications, but there are a few extra considerations.  This section describes them; generally, they revolve around managing your .apk files.</p>
<p>If your application has just a few localizations, then you probably will simply roll up a single .apk that includes them all.  However, on the other extreme, applications that are aggressively localized (such as an application localized to the 40 languages that Google supports for its top-tier products) will end up with 40 different values for the same string, layout, and other resource keys.  No individual user will need the localized assets for all 40 languages, so delivering those assets to every user is a waste of space.  On a mobile device with limited bandwidth and storage, this waste is even more problematic.  In view of this, developers should consider at what point to break their .apk files apart into different builds for different groups of languages.  There is no single right answer for every developer; some may only have a handful of languages and choose to place them all in the same .apk, while others may have many assets and choose to have a separate .apk for each supported locale.  Still other developers may choose to build apk files for regions &#8212; for instance, one for European locales, one for North American, another for Asian locales, etc.</p>
<p>Once you&#8217;ve determined how you want to split up your application, you&#8217;ll need to construct the .apk files.  Unfortunately, due to some bugs in the current SDK tools, the &#8216;aapt -c&#8217; command (which would normally be used for this purpose) does not function correctly.  This will be fixed in a future version, but in the meantime the only known workaround is to run the aapt command multiple times.  The easiest way to do this is to create a temporary folder in Eclipse, move out the resource directories which you do not wish to appear, rebuild the project, and then export an unsigned build as you normally would.  Then move the resource directories back in.  A future build of the SDK and ADT will fix this issue.</p>
<h2>Future Changes to Localization</h2>
<p>Like all parts of Android, the localization features are under active development.  Here are a few changes that will be coming soon to a development environment near you:</p>
<ul>
<li>There is currently a bug in the &#8216;aapt&#8217; tool shipped in 1.0_r2 that does not correctly strip unused localized resources (such as strings) when the &#8216;-c&#8217; flag is used, which makes .apk file sizes larger than they need to be.  This will be fixed in a future release.  Additionally, enhanced support for this technique in the &#8220;ADT&#8221; Eclipse plugin will also be included in a future version.</li>
<li>The emulator will be improved to make it easier to switch system locales and thus test localized applications.</li>
<li>As additional devices come to market in new form factors, we will update the localization tools and framework accordingly.</li>
</ul>
<h2>Localization Checklist</h2>
<p>Now that you have an understanding of how the Android localization framework is used, here is a short checklist to summarize the process of localizing an Android application.</p>
<ol>
<li>Design your application.</li>
<li>Choose your localization strategy: which countries, which languages?</li>
<li>Use no hard-coded strings or string constants; use R.string and strings.xml files.</li>
<li>Use no hard-coded drawables or layouts; use R.drawable and R.layout</li>
<li>Translate your strings files; localize your drawables.</li>
<li>Place your localized resources in the appropriate directories under &#8216;res/&#8217;.</li>
<li>Create your final build or builds, using &#8216;aapt&#8217; as necessary.</li>
<li>Upload your .apk file or files to Market, selecting the appropriate languages as you upload.</li>
</ol>
</div>
</div>
</div>
</div>
</div>
</div>
]]></content:encoded>
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		<slash:comments>185</slash:comments>
		</item>
		<item>
		<title>android/a2b in China?</title>
		<link>http://www.froogloid.com/android-news/androida2b-in-china</link>
		<comments>http://www.froogloid.com/android-news/androida2b-in-china#comments</comments>
		<pubDate>Thu, 30 Apr 2009 17:46:58 +0000</pubDate>
		<dc:creator>Chris Fagan</dc:creator>
				<category><![CDATA[Android News]]></category>
		<category><![CDATA[a2b]]></category>
		<category><![CDATA[android application]]></category>
		<category><![CDATA[android in china]]></category>
		<category><![CDATA[android phone]]></category>
		<category><![CDATA[android phones]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[flurry analytics]]></category>
		<category><![CDATA[Froogloid]]></category>

		<guid isPermaLink="false">http://www.froogloid.com/?p=501</guid>
		<description><![CDATA[Help me figure this one out&#8230;. again, Flurry analytics continues to provide interesting data. Apparently, a2b is being used in China and has been on a consistent basis since April 13th/14th. Not just on one network, but 2 ~ China Mobile and China Mobile Communications Corporation. I have no idea if these companies are one [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.froogloid.com/wp-content/uploads/china-android.jpg"><img class="alignleft size-thumbnail wp-image-607" title="china-android" src="http://www.froogloid.com/wp-content/uploads/china-android-150x150.jpg" alt="china-android" width="150" height="150" /></a>Help me figure this one out&#8230;. again, Flurry analytics continues to provide interesting data. Apparently, a2b is being used in China and has been on a consistent basis since April 13th/14th. Not just on one network, but 2 ~ China Mobile and China Mobile Communications Corporation. I have no idea if these companies are one in the same but they both show up as separate networks on the Flurry report.<span id="more-501"></span></p>
<p>So, the question is&#8230; how did a2b make its way to China since China doesn&#8217;t sell android handsets, and even if they did, they certainly don&#8217;t support &#8220;fee based&#8221; downloads.</p>
<ul>
<li>+Did someone from the US/Europe that has access to paid apps download a2b, travel to China, and use the app on china&#8217;s gsm networks?  Are the existing android devices even capable to operate on China GSM frequencies? </li>
<li>+Has a2b been hacked and is being distributed all over the world? </li>
<li>+Are Chinese device manufacturers using a2b to test the networks with phones not yet released to market? </li>
</ul>
<p>What are your thoughts?  Any other android developers seeing their apps being used in China?</p>
<p><img class="alignleft size-full wp-image-502" title="china_mobile" src="http://www.froogloid.com/wp-content/uploads/china_mobile.bmp" alt="china_mobile" width="494" height="342" />  </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><img class="alignleft size-full wp-image-503" title="china_mobile_comm_corp" src="http://www.froogloid.com/wp-content/uploads/china_mobile_comm_corp.bmp" alt="china_mobile_comm_corp" width="478" height="331" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finally ~ A &#8220;sexy&#8221; android phone!</title>
		<link>http://www.froogloid.com/android-news/finally-a-sexy-android-phone</link>
		<comments>http://www.froogloid.com/android-news/finally-a-sexy-android-phone#comments</comments>
		<pubDate>Tue, 28 Apr 2009 20:02:31 +0000</pubDate>
		<dc:creator>Chris Fagan</dc:creator>
				<category><![CDATA[Android News]]></category>
		<category><![CDATA[android application]]></category>
		<category><![CDATA[june 2009 release]]></category>
		<category><![CDATA[new android phone]]></category>
		<category><![CDATA[samsung]]></category>
		<category><![CDATA[Samsung I750]]></category>

		<guid isPermaLink="false">http://www.froogloid.com/?p=497</guid>
		<description><![CDATA[Is it weird to call a phone sexy?!  haha.  If loving android is wrong, I don&#8217;t want to be right!  :) :) :)  Anyways, enough of that&#8230; more big news in the world of android devices.  Samsung is releasing their first android capable handset &#8211; Samsung I750.   Here&#8217;s a quick video to wet your appetite. 

HSDPA [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.froogloid.com/wp-content/uploads/samsung-i7500.jpg"><img class="alignleft size-medium wp-image-603" title="samsung-i7500" src="http://www.froogloid.com/wp-content/uploads/samsung-i7500-188x300.jpg" alt="samsung-i7500" width="188" height="300" /></a>Is it weird to call a phone sexy?!  haha.  If loving android is wrong, I don&#8217;t want to be right!  :) :) :)  Anyways, enough of that&#8230; more big news in the world of android devices.  Samsung is releasing their first android capable handset &#8211; Samsung I750.   Here&#8217;s a quick video to wet your appetite. <span id="more-497"></span><br />
<object width="560" height="340" data="http://www.youtube.com/v/cDwur5-T_YE&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/cDwur5-T_YE&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object><br />
HSDPA 7.2Mbps / HSUPA 5.76Mbps (900 / 1700/ 2100MHz)<br />
EDGE / GPRS (850/ 900/1800/1900)<br />
OS<br />
Android<br />
Display<br />
3.2&#8243; HVGA(320&#215;480) AMOLED<br />
Camera<br />
5 MP Camera (Auto Focus), Power LED<br />
Video / Audio<br />
Video: MPEG4, H.263, H.264, WMV<br />
Audio: MP3, AAC, AAC+, e-AAC+, WMA, RA<br />
Value Added<br />
Features<br />
Full Web Browser Google Search, Maps, Gmail,<br />
YouTube, Calendar, Google Talk, Android Market<br />
Connectivity<br />
Bluetooth® 2.0, USB 2.0, WiFi, MicroUSB, 3.5mm ear jack<br />
Memory<br />
Internal memory: 8GB<br />
External memory: Micro SD (Up to 32GB)<br />
Battery<br />
1500 mAh<br />
Size<br />
115 x 56 x 11.9mm</p>
<p>Btw, this phone is slated to be released mid June in &#8220;major&#8221; European countries. Sorry to my fellow Americans, looks like we&#8217;ll have to wait. What are your thoughts? Like it?</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>How to Set up T-Mobile G1 for the ATT Network</title>
		<link>http://www.froogloid.com/android-news/how-to-set-up-t-mobile-for-the-att-network</link>
		<comments>http://www.froogloid.com/android-news/how-to-set-up-t-mobile-for-the-att-network#comments</comments>
		<pubDate>Thu, 23 Apr 2009 19:33:17 +0000</pubDate>
		<dc:creator>Chris Fagan</dc:creator>
				<category><![CDATA[Android News]]></category>
		<category><![CDATA[android for AT]]></category>
		<category><![CDATA[android phones]]></category>
		<category><![CDATA[ATT G1]]></category>
		<category><![CDATA[HTC]]></category>
		<category><![CDATA[HTC dream]]></category>
		<category><![CDATA[iphone verse google]]></category>
		<category><![CDATA[unlock G1]]></category>
		<category><![CDATA[use G1 on ATT]]></category>

		<guid isPermaLink="false">http://www.froogloid.com/?p=486</guid>
		<description><![CDATA[Hey everyone, I just went through the process of trying to figure out how to unlock a T-Mobile G1 and use it on the ATT network.  I was able to do it and believe it or not, so far it works flawlessly!  I can download free apps, paid apps, and the data network works great!  FYI ~ a2b [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-488" title="att-logo" src="http://www.froogloid.com/wp-content/uploads/att-logo-300x173.jpg" alt="att-logo" width="189" height="115" />Hey everyone, I just went through the process of trying to figure out how to unlock a T-Mobile G1 and use it on the ATT network.  I was able to do it and believe it or not, so far it works flawlessly!  I can download free apps, paid apps, and the data network works great!  FYI ~ a2b works really well too! <span id="more-486"></span></p>
<p><strong></strong> </p>
<p><strong>Steps:</strong></p>
<p><img class="alignleft size-medium wp-image-487" title="unlock" src="http://www.froogloid.com/wp-content/uploads/unlock-300x214.jpg" alt="unlock" width="191" height="127" /></p>
<p>1)  Get unlock code for your T-mobile G1.  Call 1-800-T-Mobile customer care, tell them you&#8217;d like to unlock your G1.  They&#8217;ll gather your phone info such as the IMEI, process your request without any fuss, and your unlock code will be emailed to you within 24 hrs.  Btw, the phone I unlocked has never been associated with my T-Mobile account.  </p>
<p>2)  Take your ATT SIM and insert it into your G1.  Turn the phone on. You&#8217;ll then be prompted to enter your unlock code.  Once you&#8217;ve successfully unlocked the phone you&#8217;ll now be prompted to associate your phone a GMail account but DON&#8217;T!  At this point, you&#8217;ll have to implement a small trick outlined in the next step.</p>
<p>3)  Power the phone off the hold down the &#8220;menu&#8221; button and power the phone back on.  Do not quit pressing  the menu button until you see a &#8220;safe mode&#8221; transparent icon in the bottom left corner of the screen. </p>
<p>4)  Once the phone has successfully rebooted and your in the safe mode, select the menu button again.  Select APN Settings.  Once at the APN Settings select the menu key again then &#8220;New APN&#8221;. </p>
<p>5)  Configure new APN settings.<br />
Name: AT&amp;T<br />
APN: wap.cingular<br />
Proxy: leave blank<br />
Port: leave blank<br />
Username:WAP@CINGULARGPRS.COM<br />
Password:CINGULAR1<br />
<a id="KonaLink4" class="kLink" style="position: static; text-decoration: underline! important;" onclick="adlinkMouseClick(event,this,4);" onmouseover="adlinkMouseOver(event,this,4);" onmouseout="adlinkMouseOut(event,this,4);" href="http://www.bukisa.com/articles/44515_how-to-activate-and-unlock-boxed-packed-t-mobile-g1#" target="_top"><span style="font-weight: 400; font-size: 10.5pt; color: #009933! important; position: static;"><span class="kLink" style="font-weight: 400; font-size: 10.5pt; color: #009933! important; font-family: Arial, Helvetica, sans-serif; position: static;">Server</span></span></a>: leave blank<br />
MMSC: <a class="exlnk" rel="nofollow" href="http://mmsc.cingular.com/">http://mmsc.cingular.com</a><br />
MMS Proxy: wireless.cingular.com<br />
MMS Port: 80<br />
MCC:310<br />
MNC:410<br />
APN Type: leave blank</p>
<p>6) Save Settings</p>
<p>7)  Now you either create a new GMail account or add your existing one.  Btw, I&#8217;m guessing your ATT SIM will need to be data capable otherwise you won&#8217;t be able to configure our phone with an account.  If this is the case, you might want to borrow a friends T-Mobile SIM and follow this how-to <a href="http://www.bukisa.com/articles/44515_how-to-activate-and-unlock-boxed-packed-t-mobile-g1">http://www.bukisa.com/articles/44515_how-to-activate-and-unlock-boxed-packed-t-mobile-g1</a></p>
<p>8)  Once you&#8217;ve activated and/or associated your GMail account with the phone, you can now use your T-Mobile G1 with ATT.  </p>
<p>9)  Power off phone and reboot in regular mode (i.e. do NOT hold down menu when booting up).  If you don&#8217;t, you will not be able to to launch installed applications from the market.</p>
<p>Hope this helps!</p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>How to Design an Android App Podcast</title>
		<link>http://www.froogloid.com/android-news/how-to-design-an-android-app-podcast</link>
		<comments>http://www.froogloid.com/android-news/how-to-design-an-android-app-podcast#comments</comments>
		<pubDate>Wed, 22 Apr 2009 19:10:37 +0000</pubDate>
		<dc:creator>Chris Fagan</dc:creator>
				<category><![CDATA[Android Developemnt]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[Froogloid]]></category>
		<category><![CDATA[a2b]]></category>
		<category><![CDATA[a2b enhancements]]></category>
		<category><![CDATA[android application]]></category>
		<category><![CDATA[android phones]]></category>
		<category><![CDATA[app design]]></category>
		<category><![CDATA[bittbox.com]]></category>
		<category><![CDATA[google maps]]></category>
		<category><![CDATA[learn how to design]]></category>
		<category><![CDATA[learning android]]></category>
		<category><![CDATA[t-mobile]]></category>
		<category><![CDATA[turn by turn]]></category>
		<category><![CDATA[UI enhancements]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://www.froogloid.com/?p=479</guid>
		<description><![CDATA[If you&#8217;re interested in learning how to design you&#8217;re own android application or hearing about the pros/cons of being involved with android, you might want to check out this podcast.  Randy and Suzanne from Motorola development ask me a series of questions and I provide Froogloid&#8217;s honest feedback.  It&#8217;s a thriller&#8230; check it out :)
Link [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-481" title="microphone-pic" src="http://www.froogloid.com/wp-content/uploads/microphone-pic.gif" alt="microphone-pic" width="144" height="140" />If you&#8217;re interested in learning how to design you&#8217;re own android application or hearing about the pros/cons of being involved with android, you might want to check out this podcast.  Randy and Suzanne from Motorola development ask me a series of questions and I provide Froogloid&#8217;s honest feedback.  It&#8217;s a thriller&#8230; check it out :)</p>
<p><a href="http://www.blogtalkradio.com/motodev/2009/04/22/MOTODEV-Android-Podcast-1">Link to podcast</a></p>
<p>Enjoy!  If you have any questions, comments or your own experiences, post em up!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.froogloid.com/android-news/how-to-design-an-android-app-podcast/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>MOTODEV Podcast Featuring Froogloid</title>
		<link>http://www.froogloid.com/android-news/471</link>
		<comments>http://www.froogloid.com/android-news/471#comments</comments>
		<pubDate>Tue, 21 Apr 2009 23:32:47 +0000</pubDate>
		<dc:creator>Chris Fagan</dc:creator>
				<category><![CDATA[Android Developemnt]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[Froogloid]]></category>
		<category><![CDATA[a2b]]></category>
		<category><![CDATA[android application]]></category>
		<category><![CDATA[android design]]></category>
		<category><![CDATA[android podcast]]></category>
		<category><![CDATA[application design]]></category>
		<category><![CDATA[g1 application]]></category>
		<category><![CDATA[mobile app design]]></category>

		<guid isPermaLink="false">http://www.froogloid.com/?p=471</guid>
		<description><![CDATA[Hi everyone, quick heads up ~ Froogloid will be featured on Motorola&#8217;s development podcast tomorrow 4/22 morning.  If you have any android / Froogloid related questions feel free to post them here and I&#8217;ll make sure Motorola is aware.    
Here&#8217;s link to podcast info:  http://www.blogtalkradio.com/motodev/2009/04/22/MOTODEV-Android-Podcast-1
Date:  4/22/09
Time:  11:00 am cst
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-472" title="moto-dev" src="http://www.froogloid.com/wp-content/uploads/moto-dev.jpg" alt="moto-dev" width="150" height="35" />Hi everyone, quick heads up ~ Froogloid will be featured on Motorola&#8217;s development podcast tomorrow 4/22 morning.  If you have any android / Froogloid related questions feel free to post them here and I&#8217;ll make sure Motorola is aware.    </p>
<p><strong>Here&#8217;s link to podcast info:</strong>  <a href="http://www.blogtalkradio.com/motodev/2009/04/22/MOTODEV-Android-Podcast-1">http://www.blogtalkradio.com/motodev/2009/04/22/MOTODEV-Android-Podcast-1</a></p>
<p><strong>Date:</strong>  4/22/09</p>
<p><strong>Time:</strong>  11:00 am cst</p>
]]></content:encoded>
			<wfw:commentRss>http://www.froogloid.com/android-news/471/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to design your very own android application</title>
		<link>http://www.froogloid.com/android-news/how-to-design-your-very-own-android-application</link>
		<comments>http://www.froogloid.com/android-news/how-to-design-your-very-own-android-application#comments</comments>
		<pubDate>Wed, 15 Apr 2009 15:07:18 +0000</pubDate>
		<dc:creator>Chris Fagan</dc:creator>
				<category><![CDATA[Android Developemnt]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[Froogloid]]></category>
		<category><![CDATA[a2b]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[android application]]></category>
		<category><![CDATA[android design]]></category>
		<category><![CDATA[android developoment]]></category>
		<category><![CDATA[android devices]]></category>
		<category><![CDATA[android phone]]></category>
		<category><![CDATA[android phones]]></category>
		<category><![CDATA[bittbox.com]]></category>
		<category><![CDATA[G1]]></category>
		<category><![CDATA[g1 application]]></category>
		<category><![CDATA[mobile application design]]></category>
		<category><![CDATA[mobile design]]></category>
		<category><![CDATA[mobile development]]></category>

		<guid isPermaLink="false">http://www.froogloid.com/?p=465</guid>
		<description><![CDATA[Occasionally I receive an email asking if it&#8217;s hard to design and build android applications and what&#8217;s the best way to get started.  So, I figured it made sense to post a quick how-to on our blog on how to make a design.  Unfortunately, I&#8217;m not a developer so I&#8217;ll only be covering the design [...]]]></description>
			<content:encoded><![CDATA[<p>Occasionally I receive an email asking if it&#8217;s hard to design and build android applications and what&#8217;s the best way to get started.  So, I figured it made sense to post a quick how-to on our blog on how to make a design.  Unfortunately, I&#8217;m not a developer so I&#8217;ll only be covering the design aspects of the process.  With that said, stay tuned for future dev how-to&#8217;s from Froogloid&#8217;s master android developers.</p>
<p>First, chose an application idea that&#8217;s do-able.  For example, don&#8217;t try to invent a time traveling mobile application your first time out the gate :)  Once you have your idea, do some research to see who else is offering a similar product.  If someone has already built an application that&#8217;s very similar to your idea, don&#8217;t be discouraged.  The reality is, your idea is probably not an original.  Study what other people have built and figure out a way to add additional features and streamline the apps usability.  Often times it&#8217;s better that someone has already built a product similar to your idea so that you can learn from their design shortcomings.</p>
<p>Now that you have your idea, let&#8217;s get started with the design.  First, if your not familiar with the Microsoft office application &#8220;visio&#8221;, I HIGHLY encourage you to learn. It&#8217;s a simple application that will allow you to create screenshot designs very easily and fast.  If you&#8217;re a newbie check out the visio how-to video&#8217;s on youtube.  Here&#8217;s one: <a href="http://www.youtube.com/watch?v=xmDjmm0btO8">http://www.youtube.com/watch?v=xmDjmm0btO8</a> Here&#8217;s the best part&#8230;. a company by the name or artbitfuls has created a custom visio stencil specifically designed for android UI creation.  You can download the stencil <a href="http://artfulbits.com/Android/Stencil.aspx">here</a> and also see some of the designs they&#8217;ve created using visio.  Keep in mind that visio is very helpful in regards to designing your layout and picking which android widgets to use.  However, visio is not a great tool to design custom buttons and graphics.  I would strongly encourage you to use photoshop for this.  When designing, don&#8217;t try to reinvent the wheel. The android SDK has provided a wealth of existing widgets to use in your design.  USE THEM!  Trust me, it will make your life so so so much easier!  The previously mentioned visio stencil provides graphics of most of the widgets however, go <a href="http://www.screaming-penguin.com/info/android_drawables/android_drawables.html">here </a>for a complete list.</p>
<p>When I make design I try to focus on one thing ~ &#8220;make the application as user friendly and intuitive as possible&#8221;.  Here&#8217;s a tip:  try to find the most non-techie person you know, in my case it&#8217;s my girlfriend, and without telling them anything about the application you&#8217;ve designed ask them to review the screenshots and provide a play by play on what the application does and how the user will interact with it.  If you&#8217;ve designed, let&#8217;s say, a bowling game and they think you&#8217;ve designed a baseball game you&#8217;ve got a problem :)  It&#8217;s best to change your design as early in the process as possible.  Otherwise you&#8217;ll have a very angry developer :)</p>
<p>Here&#8217;s a couple before and after screenshots of a2b.  You&#8217;ll notice the layouts are very similar but the actual graphics are different.<br />
<strong>Visio Designs:</strong><br />
<a href="http://picasaweb.google.com/lh/photo/FH52q50Uy27JTm1Dqd2ITA?authkey=Gv1sRgCP7_9YPpp7Dicw&amp;feat=embedwebsite"><img src="http://lh5.ggpht.com/_477U0D9RPP8/SeX1Bb6Cl0I/AAAAAAAAAYM/gLSOAh432Aw/s288/a2b%20list%20view%20design.png.jpg" alt="" /></a><a href="http://picasaweb.google.com/lh/photo/nFWzCp0CQ_VroXT43UK6ZA?authkey=Gv1sRgCP7_9YPpp7Dicw&amp;feat=embedwebsite"><img src="http://lh4.ggpht.com/_477U0D9RPP8/SeX1BtTwK5I/AAAAAAAAAYU/mqRanQgX1hA/s288/a2b%20find%20map%20tab%20design.png.jpg" alt="" /></a><br />
<strong>Built Application:</strong><br />
<a href="http://picasaweb.google.com/lh/photo/Sljke5BEr4-y4HsbUcLaGg?feat=embedwebsite"><img src="http://lh5.ggpht.com/_477U0D9RPP8/SZ3E0G935cI/AAAAAAAAAKg/xwd07pHhL2k/s288/a2b%20select%20location%20from%20list%20.png" alt="" /></a><a href="http://picasaweb.google.com/lh/photo/LNrOrMEPBSs2X1tW7flcZw?feat=embedwebsite"><img src="http://lh5.ggpht.com/_477U0D9RPP8/ScwGQgwKFyI/AAAAAAAAAWI/TgVfLQon4Ps/s288/fin%20mapdevice.png.jpg" alt="" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.froogloid.com/android-news/how-to-design-your-very-own-android-application/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>HTC Dream ~ Someone has it&#8230;. or do they?</title>
		<link>http://www.froogloid.com/android-news/htc-dream-someone-has-it</link>
		<comments>http://www.froogloid.com/android-news/htc-dream-someone-has-it#comments</comments>
		<pubDate>Mon, 13 Apr 2009 15:29:12 +0000</pubDate>
		<dc:creator>Chris Fagan</dc:creator>
				<category><![CDATA[Android News]]></category>
		<category><![CDATA[Froogloid]]></category>
		<category><![CDATA[a2b]]></category>
		<category><![CDATA[2nd android phone]]></category>
		<category><![CDATA[android application]]></category>
		<category><![CDATA[android devices]]></category>
		<category><![CDATA[android phone]]></category>
		<category><![CDATA[android phones]]></category>
		<category><![CDATA[G1]]></category>
		<category><![CDATA[g1 application]]></category>
		<category><![CDATA[G2]]></category>
		<category><![CDATA[HTC]]></category>
		<category><![CDATA[HTC dream]]></category>
		<category><![CDATA[new android device]]></category>
		<category><![CDATA[t-mobile]]></category>

		<guid isPermaLink="false">http://www.froogloid.com/?p=454</guid>
		<description><![CDATA[In the latest a2b release, v1.1.0, we included a small bit of code from flurry analytics that allows Froogloid to monitor a2b&#8217;s usage etc. Don&#8217;t worry, it does not give us access to sensitive user information such as who&#8217;s using the app, where they&#8217;re using it etc. It mainly provides a way to monitor what [...]]]></description>
			<content:encoded><![CDATA[<p>In the latest a2b release, v1.1.0, we included a small bit of code from <a href="http://www.flurry.com/">flurry analytics</a> that allows Froogloid to monitor a2b&#8217;s usage etc. Don&#8217;t worry, it does not give us access to sensitive user information such as who&#8217;s using the app, where they&#8217;re using it etc. It mainly provides a way to monitor what devices are using the app, which countries, # of sessions, and # of errors experienced in the app. Think of it like google analytics but not NEARLY as detailed&#8230;<br />
Yesterday I was surfing around the analytics report and noticed something interesting&#8230;. there&#8217;s a new device using a2b :) That&#8217;s right, someone who owns an HTC Magic, aka G2, has purchased a2b! First of all, I have to say I&#8217;m quite flattered that one of only a few people in the world that owns the HTC Magic has decided to purchase a2b. Almost brings a tear to my eye :) Second, you know what this means right? The launch of the G2/HTC Magic is getting extremely close! Finally, android will become a multi-device operating system. Although, I use that term loosely considering the HTC Dream is bigger brother of the G1. I&#8217;ll get really excited once I see an android device released from another manufacturer.<br />
Here&#8217;s a screenshot of the analytics report:<br />
<img class="alignleft size-full wp-image-457" title="flurry-a2b-device-copy1" src="http://www.froogloid.com/wp-content/uploads/flurry-a2b-device-copy1.png" alt="flurry-a2b-device-copy1" width="524" height="296" /></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Welcome Germany and Austria!</title>
		<link>http://www.froogloid.com/android-news/welcome-germany-and-austria</link>
		<comments>http://www.froogloid.com/android-news/welcome-germany-and-austria#comments</comments>
		<pubDate>Wed, 01 Apr 2009 15:04:32 +0000</pubDate>
		<dc:creator>Chris Fagan</dc:creator>
				<category><![CDATA[Android News]]></category>
		<category><![CDATA[Froogloid]]></category>
		<category><![CDATA[a2b]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[android application]]></category>
		<category><![CDATA[Android apps in europe]]></category>
		<category><![CDATA[Austrian android]]></category>
		<category><![CDATA[Austrian G1]]></category>
		<category><![CDATA[Austrian paid apps]]></category>
		<category><![CDATA[driving directions]]></category>
		<category><![CDATA[email location]]></category>
		<category><![CDATA[Europe paid apps]]></category>
		<category><![CDATA[G1]]></category>
		<category><![CDATA[g1 application]]></category>
		<category><![CDATA[German G1]]></category>
		<category><![CDATA[germany android]]></category>
		<category><![CDATA[germany paid apps]]></category>
		<category><![CDATA[google apps in Austria]]></category>
		<category><![CDATA[google apps in germany]]></category>
		<category><![CDATA[google maps]]></category>
		<category><![CDATA[manaully enter location]]></category>
		<category><![CDATA[t-mobile]]></category>
		<category><![CDATA[turn by turn]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.froogloid.com/?p=436</guid>
		<description><![CDATA[We knew it was coming, we just didn&#8217;t know when! Austria and Germany now have access &#8220;paid&#8221; apps in the adroid market.
How do I know? Well, I just checked Froogloid&#8217;s google checkout account for a2b and we have received sales from both Austria and Germany! 3 European countries now have paid apps support ~ UK, [...]]]></description>
			<content:encoded><![CDATA[<p>We knew it was coming, we just didn&#8217;t know when! Austria and Germany now have access &#8220;paid&#8221; apps in the adroid market.<br />
How do I know? Well, I just checked Froogloid&#8217;s google checkout account for a2b and we have received sales from both Austria and Germany! 3 European countries now have paid apps support ~ UK, Austria, and Germany.<br />
<img class="alignleft size-full wp-image-437" title="austria-flag" src="http://www.froogloid.com/wp-content/uploads/austria-flag.gif" alt="austria-flag" width="190" height="100" /><img class="alignleft size-full wp-image-438" title="german_flag" src="http://www.froogloid.com/wp-content/uploads/german_flag.gif" alt="german_flag" width="190" height="100" /><br />
<a href="http://picasaweb.google.com/lh/photo/qyu6GncmRVi4lSr5qjcd6A?feat=embedwebsite"><img src="http://lh5.ggpht.com/_477U0D9RPP8/SdOIph_nYRI/AAAAAAAAAXI/rxh4uwyT3Qs/s400/germany%20sale1.jpg" /></a><br />
<a href="http://picasaweb.google.com/lh/photo/kzKLbQbj3_4UccHk8vT8Uw?feat=embedwebsite"><img src="http://lh3.ggpht.com/_477U0D9RPP8/SdOIp9psLkI/AAAAAAAAAXQ/du1wi9ZCvGQ/s400/austria%20sale2.jpg" /></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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